Outsider

Story
''A desperate soul reaches out for justice and power and control. The cost--a child of the light--is irrelevant. A bargain is struck. An exchange is made. ''

''Sometimes, however, something goes wrong...the Darkness rejects the child and instead consumes the deal-seeker. Once doomed to Darkness and a fate worse than death, the child lives. But the child does not escape unmarked.  The child is transformed and takes upon the visage of the demonic, but the true change is beyond human perception. Once rejected by the Darkness, Outsiders that aren't killed by Heroes often fade into madness and take their own lives. However, some survive. They are not accepted by Darkness and cannot return to the light so they seek out their own path.''

''An Outsider sees the dark tendrils that search out and seek to be woven into the fabric of life. More importantly, the Outsider can touch them--manipulate them. Through his rejection and rebirth, the Darkness has given him all the tools he needs to bite back with a dark heart full of malice. ''

= Playing the Outsider  = Outsiders can use most weapons, though aren't really designed for dual-wielding or shields. His abilities achieve maximum effectiveness with larger two-handed weapons. For an Outsider to truly be effective he has to master producing and using Malice. This certainly gets easier with the help of the Necromancer and Elementalist, but he is fairly proficient at generating Malice in his own right.

Malice tends to be generated through special kills and through party buff/debuffs called Paths. The Outsider is actually very good at party buffs, but not without the Heroes sacrificing something in return. For instance, the Path of Rage (see below), Heroes in range increase their Threat but gain +1 damage to Actions. In return, the Outsider adds 1 Malice to the Malice pool for each Hero affected. All Path cards have some sort of give and take to produce Malice.

= Malice  = Malice is a static pool the ENTIRE party pulls from to fuel Malice cards. At this point, only the Necromancer and Outsider pull from the Malice pool, though multiple dark Heroes can help supply it. When under an effect that helps produce Malice, Malice tokens are added to the pool. When they are spent they are removed. The other method in which Malice is added to the Malice pool is unique to the Outsider. He has several cards that allow him to severely alter the Darkness AP and generate Malice.

Malice is used differently by different Heroes. For the Outsider, it is used to alter abilities, increase damage, reduce cost, or change its classification.

Sky Lance (below) is a Massive Attack Action that allows the Outsider to leap to and attack 1 target in range. However, if the Outsider spends 2 Malice, Sky Lance becomes a Massive Attack REACTION.